Game Design
I have published a number of tabletop roleplaying games of my own design, which you can find on itch.io. While working as an assistant producer for Beamdog, I also served as an ad hoc game designer as needed.
A list of my game design work is provided below:
- Mnemonic: A Weaver's Almanac: A core rulebook featuring six different modes of play, a dynamic skill system, and more than a dozen setting prompts and magic types.
- Beyond the Rift: A procedurally generated dungeon crawl for three players, styled after video games like Hollow Knight.
- Mnemonic: Cracks in the Mirror: A prompt-based game for gradually fleshing out the details for a traveling group's dynamic.
- Lost in the Grey: A single-player game for drawing grid maps and exploring personal history.
- The Unfolk: A two-player game about the difficult conversations parents often have with their children.
- Baldur's Gate: Enhanced Edition: A video game originally released in 1998, enhanced and revitalized for modern hardware and with innumerable feature and gameplay enhancements.